I finished a half dozen skull totems for the Carib village today.
Things are moving along. I have quite a bit still to go yet.
I’m working on the more exotic Carib personalities for the up coming battle and I want to add a darker flavor to my Caribbean campaign. I was thinking about a sort of Mr. Hyde character for the Carib. I started with Reaper’s “Lab Mutant” #50092.
Then I added a necklace, loincloth, ear rings and a bead arm band with green stuff. A quick mounting on a metal base and a light dusting of primer and he’s now ready for paint.
I need to look over the Fear and Faith rules for some ideas on his stats.
What do you think?
Does he need a Jekyll miniature?
I finally got the chance to run the next episode of my Flashing Steel campaign and added some Songs of Gold and Darkness into the mix. The story so far… Our fearless pirates have retrieved their beloved ship, Angelica, and escaped the Royal Navy. Leaving in haste, they soon discover that the Navy boys had removed all of their stocks and supplies, including their water stores. Finding themselves on the high seas without water, the pirates made sail toward a small island. Eugene Smythe ventured inland with a small group in search of fresh water. The next morning, they still had not returned…
Concerned for their shipmates, Elizabeth Hunter set out with Shandy and Seamus in search of the wayward pirates.
The setup for this adventure is sort of a dungeon crawl in the jungle. Using the tiles and cards I create previously (see earlier posts), I assembled a random deck of 16 cards. The pirates must search the jungle until they find the rope bridge which leads to the Carib village where their lost shipmates are being prepared for dinner. They are the dinner! I took the Bridge card and mixed it with 5 other random cards. Then mixed these 6 cards with 5 more cards and finally took the remaining 5 cards and placed them on top of the mixed 11. I don’t really have a reason for this, I just did it that way.
Additionally, I noted that any gunfire would alert the Carib village of the pirates and would result in extra Caribs on their arrival. The same goes for any Caribs who escape after making contact. Continue reading
The Caribbean can be a dangerous place. Pirates. Voodoo. The Royal Navy. Is that the sound of drums?
The Carib Indians are restless.
I made some Flashing Steel cards for the Caribs using the Deckromancy app on my iPhone. I like having a quick summary of the Special Rules on the cards.
I have recently been reading the Flashing Steel rules by Ganesha Games and thinking I might combine them with Fear and Faith to capture the dark feel of pirates and voodoo and horror in the Caribbean. So, this is my first test run of just the Flashing Blades rules… About 270 points per side.
The Royal Marines
Having recently lost their fair sloop Angelica to the Royal Navy, the pirates were strongly inclined to get her back. They travelled secretly through the dense jungle to the lightly guarded pier where the Angelica lay. They were but 4 humble pirates against a force of seven Royal Marines and their sergeant. Continue reading