Looking Well

I added a few detail items to the town well. Just a few random parcels and a lantern. The small additions really make the well come “alive” with day to day activity.

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The only part of this model that is not complete is pouring some water effect inside the well. I don’t have any at the moment so that will have to wait.
Overall, I like the way it has turned out! It wasn’t really difficult to do either. The worst part was making the molds to reproduce the parts, but if you’re just making one for yourself that part really doesn’t matter. Sculpey is a versatile product that works well before baking and still seems to behave for post bake detailing. I will definitely use this product and methods again.
Perhaps I’ll even look into doing some other scenery pieces and adding a small line of them to the shop.

Jungle Quest

Ahoy Thar!!!

I finally got the chance to run the next episode of my Flashing Steel campaign and added some Songs of Gold and Darkness into the mix. The story so far… Our fearless pirates have retrieved their beloved ship, Angelica, and escaped the Royal Navy. Leaving in haste, they soon discover that the Navy boys had removed all of their stocks and supplies, including their water stores. Finding themselves on the high seas without water, the pirates made sail toward a small island. Eugene Smythe ventured inland with a small group in search of fresh water. The next morning, they still had not returned…

Concerned for their shipmates, Elizabeth Hunter set out with Shandy and Seamus in search of the wayward pirates.

The setup for this adventure is sort of a dungeon crawl in the jungle. Using the tiles and cards I create previously (see earlier posts), I assembled a random deck of 16 cards. The pirates must search the jungle until they find the rope bridge which leads to the Carib village where their lost shipmates are being prepared for dinner. They are the dinner! I took the Bridge card and mixed it with 5 other random cards. Then mixed these 6 cards with 5 more cards and finally took the remaining 5 cards and placed them on top of the mixed 11. I don’t really have a reason for this, I just did it that way.

Additionally, I noted that any gunfire would alert the Carib village of the pirates and would result in extra Caribs on their arrival. The same goes for any Caribs who escape after making contact. Continue reading

More Carib Indians Sighted

The Caribbean can be a dangerous place. Pirates. Voodoo. The Royal Navy. Is that the sound of drums?
The Carib Indians are restless.

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I made some Flashing Steel cards for the Caribs using the Deckromancy app on my iPhone. I like having a quick summary of the Special Rules on the cards.

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The locals are serving dinner and our heroes may find themselves guests of honor at the feast…
Next test coming soon!

Flashing Steel Test Run

I have recently been reading the Flashing Steel rules by Ganesha Games and thinking I might combine them with Fear and Faith to capture the dark feel of pirates and voodoo and horror in the Caribbean. So, this is my first test run of just the Flashing Blades rules… About 270 points per side.

The Pirates

The Royal Marines

Having recently lost their fair sloop Angelica to the Royal Navy, the pirates were strongly inclined to get her back. They travelled secretly through the dense jungle to the lightly guarded pier where the Angelica lay. They were but 4 humble pirates against a force of seven Royal Marines and their sergeant. Continue reading